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Starcraft 2 editor
Starcraft 2 editor













These include placing wider ramps (in various configurations and dimensions), placing of individual tiles, unit and building stacking, and the ability to place things off-center (custom grid snap).Ī complete list can be found Here.Yesterday, Blizzard revealed that the next beta patch should be launching this week along with the much-anticipated Galaxy Editor, which will allow gamers to create their own maps and script their own scenarios.Īt best, the patch could hit today along with another database reset, but should be released by the end of this week according to lead producer Chris Sigaty. Many of these additional features are now considered necessary for balance purposes when designing maps. ScmDraft 2 offers many additional features over StarEdit, the editor bundled with the game by Blizzard Entertainment. This is the codebase the current version is based on, where - roughly 3 years after the first release - any feature imaginable has been implemented.Ĭurrently, ScmDraft 2 can do everything StarEdit and all the various SCXE modes can do, as well as a number of things not possible with either of these programs. These were however abandoned when video cards stopped supporting 256 color textures. There were also experiments in using Direct3D, DirectDraw, and OpenGL to render the maps. While this started out only being able to edit terrain, it quickly grew to cover all other layers. After this work was completed, the first versions of ScmDraft 2 were written and released. In the summer of 2003, work began anew on understanding the algorithm behind isometrical tile matching. Due to the frustration of attempting to implement this, work was halted for almost a year. However a key feature - isometric terrain - was missing. This original version was updated and improved for roughly 2 years, until it was able to match StarEdit in terms of features and capabilities. The project was started in December 2001, and was written in Delphi. ScmDraft is the first third-party map editor for StarCraft 1. However, with the announcement of StarCraft: Remastered, Suicidal Insanity has officially resumed working on SCMDraft, so there will be a new version in the foreseeable future with improved UI, the ability to show terrain flag overlays (for things like terrain level, walkability, vision blocking properties etc.) and possibly some kind of pathfinding prediction or simulation. As a result, map makers tend to use CHKDraft to debug terrain levels while testing.

starcraft 2 editor

One of the few things ScmDraft 2 cannot do is display terrain levels. It is widely considered to be the most feature-rich map editor for StarCraft, and it is a primary tool for creating maps for competitive StarCraft tournaments.

starcraft 2 editor starcraft 2 editor

ScmDraft 2 is an advanced third-party map editor for StarCraft: Brood War.















Starcraft 2 editor